Saturday 17 September 2011

A Begginers Guide to Tribalwars

Hello Everyone,
This is a guide that I wrote several months
ago while playing World 4. After getting a
pretty good amount of experience under my
felt I really feel like this guide is great for
those that are new to the game and learning
the mechanics. The best players in the game
play a much different playing style, but a
playing style that just is not possible for the
large majority of players/tribes out there. So
if you're a new player and intelligent to
research the forums for help
congratulations, this is a good starting
point. Otherwise if you' re more experienced
I' d suggest reading through it and the
excellent comments found below to possibly
learn something or view the game in a
different shade of light.
With the creation of these new worlds some
of these tactics do not apply or are slightly
different. Worlds with new units will be in
italics to help differentiate between the
two. Regardless of units though, the
strategies are generally the same either way
with just a different means of getting there.
When I started it seemed somewhat difficult
to find any information out there without
having to search through many different
threads and compare different strategies
others swear by. This thread is intended for
those that are new to the game and in a
smaller tribe that doesn't have established
set of guides yet but others may also learn
something as well. I am not selfish so I
would happily share what I've learned even
if it leads to my nobling one day.
If anyone else has any advice they would
like to add please message me or post
below, I am still learning and any advice
would be greatly appreciated.. If it's
something you would rather not have
placed on public forums you can message
me through the forums with my word that it
will not be passed around by me.
1. Troops
This is by far the most important thing that I
have learned through other tribe members
and players that I have found . Troops define
the player, not points. It is extremely
important to keep at least one defensive
troop (spearmen or swordsmen) per village
point in your towns. Also make sure to
upgrade both spearmen and swordsmen to
level 3 in every town you have. Just because
you have a lot of points does not mean
you 're strong, I just nobled a 5000 point
village with only a few hundred units on
defense . So if you're sitting at 2500 points
with a strong army you could easily take
over a similar village.
The new units add an entirely different
dimension to the game because of the many
varieties of offense and defense that could
be made. So there is no longer a generally
agreed ratio of troops that could be used.
Some players have devoted a lot of research
to find the "best" ratios and those could be
found by joining some tribes with these
types of players (I respect their work, so I
will no give these ratios). In general, you
want your troops to be a reflection of the
offense/ defense that you're up against. As
for defense, try to carry a few of each unit in
each town. Archers may seem to be
invincible, but a formidable opponent can
demolish through them with few losses
(Once again, your forces are best when they
reflect what you come across) . As for the
paladin, it is best used to send support
troops to your friends in trouble or vice
versa.
2. Attacks
Once you're defensive situation is figured
out you will want to start thinking about
building up an army.. no you do not have an
army yet, spearmen and swordsmen don't
count (They are defensive.. not offensive) .
When you feel it is time to attack another
player you will need axes and light cavalry.
As many as you could build without
sacrificing your defensive troop production.
If the player has over 1000 points you will
also want to build rams to take down that
wall. To give you an idea of what you might
need, a little over 200 level 1 rams will take
down a level 20 wall to 0 (see section 5 for
a more detailed approach). I wouldn't
recommend using catapults unless the attack
is purely to set a player back a little bit
(retaliation maybe??) .
When it comes to building an attacking
force, scouting is extremely important! Make
sure to create plenty of scouts so that you
could mold your offense to the troops
stationed in your soon to be farm/ town. In
general, Mounted Archers kill Archers, Light
Cavalry kill Swordsman, and Axes kill spears.
For a more specific answer work with the
values in the Help Section and play around
with the useful tool in your rally point, the
simulator.
3. Nobling Targets
In terms of how to get/use a noble there are
excellent posts found elsewhere and you
should refer to them. However, I really think
this is what separates players like ::insert
random top 10 player here:: from the rest of
the pack. You won't see him/her nobling
small abandoned villages and building them
up from there. It takes too much time! To
build a village from scratch into a decent
size village could take about 3 weeks. Now
would you rather spend that extra day
nobling a further village or get one quick and
spend the next 3 weeks trying to build that
village into something you could have
already had? Easy answer to me. When
picking targets, points do matter. Since you
want to build as few buildings as possible in
your new town you should try to pick the
one with the most points and the smallest
tribe. It's a tough equilibrium and post on
your tribal forums if you have any doubts. If
you pick the right targets you could
consistently gain 3k+ villages and never have
to worry about building up your first
academy ever again.
4. Managing Towns
I' ll be honest this is something that I still
have a lot to learn but I will still share what
I have read and heard works well. When
you get past your 2nd town you will realize
that you can only have so many troops per
village. 24,000 may seem like a lot for a
maximum population, but in reality it is not
nearly enough. It becomes a problem when
you are maintaining a good level of
defensive troops and trying to maintain a
decent attack army. If you try to have both
a defensive and offensive army in each town
you will run out of technologies and troops.
What a lot of players have done is try to
maintain 1 or 2 defensive towns per 1
offensive town. Now the definitions of what
a "defensive" and "offensive" town are what
I am still learning. From my understanding
your "offensive " towns will have level 3
upgrades for spear , swords, axes, and light
cavalry with 3 left for whatever and your
"defensive" towns will have level 3 upgrades
for spear, swords, scouts, and whatever else
you feel like using resources on. Obviously
you won't be producing as many defensive
troops in your offensive village with the
assumption that you will support it with the
extra troops in you defensive village. I have
no idea how many units of each to place in a
offensive town and this will take a lot of trial
and error on our parts.
With the creation of new units in W5, there
are an endless amount of possibilities for
the actual makeup of your villages. When it
comes to offensive villages it is typically
best to only have only two types of units in
there so that you could attack with that
army if a weakness is found in the other
towns defense. As for defensive villages,
you 'll really want to plan around that ever
important paladin. Typically you would want
your slowest units (Swordsmen) in the same
town as the paladin so that they could get to
other towns a little bit quicker.
5. Make Friends
Alright tribal wars is not like Contra (the
videogame), you can't just kill the whole
world with one or two people. You will need
friends along the way to provide support if/
when times get rough. This is why sending
out tribal invitations is extremely important
if you are not in an established tribe and
want your village to stay around for a while.
Yes you can survive on your own for a while,
but it's only a matter of time until a tribe
sees you as a great "nobling target" and will
go after you (Note: this is not the time to
join a tribe... most people don't think highly
of harboring a fugitive). If you feel that you
can't possibly send out any more invites in
your area, send a few more just to be safe.
After doing that look around your area and
try to find out who has some muscle and go
to them and suggest pursuing diplomatic
relations . However, be careful! If you get
too many weaker allies in your area you will
lose out on nobling some great towns in the
future. Also if you are in an alliance be
prepared to offer them every troop you
have if you expect them to return the favor.
Keep the number of alllies few, yet strong.
Once all this is done there is not much that
you can really do aside from sending out
emails from time to time asking if any of
your allies need help. This will ensure that
when it comes time that you need help they
will not get the impression that you are
leaching off of them and they will also
respond much sooner and forcefully.
6. Advanced attacking - Rams/Catapults
This information was sent to me by a user
that wishes to remain anonymous so people
don't think he's nice I would like to
thank him a lot because a lot of this I did
not know.

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