(before i start to get this thing set up can
take upwards of 3 hours, this has to be
done only once, after that you can send
repeat runs in the claimed time =P)
So... .
You have 100k+ points and lots of maxed
resource villages. time to stop farming?
most of you would say yes. I did until I
discovered how to farm of a crazy scale with
minimal effort:
Mellows Intensive farming method:
What you will need:
1. premium
2. a powerfull computer and good internet
connection (im using a duel core intel mac
with 1gb of ram)
3. microsoft word
4. the endurance to set this thing up
Method:
firstly select your farms, I just randomly
picked a few hundred grey under 100
pointers, its fastest to use the keyboard
shortcut for open link in new tab and left
click on them, use as many villages as you
want and as many troops as you want, cycle
through each tab and select the troops to
farm with and send them.
(this may take a while)
thats the easy part, now wait till you get
reports, next:
when the first farming reports come in, if
they took a decent haul do the following:
scroll to near the bottom of the report, you
should see "Attack again with the same
troops", right click this link and click "copy
link location" or similar message (it varies
with each browser). paste this into word (im
using pages for mac), now go to the end of
the link and press enter, this will make it
into a hyperlink.
hyperlink each report that comes in and
number them
try to organise it like this:
This list is extremely powerfull but you must
set a few things up before you can use it
correctly, firstly your browser must be set
to "open links in new tab"
secondly you must know the keyboard
shortcut to cycle through tabs for your
default browser (which must be a tabbed
browser) (2 for opera and ctrl page down
for firefox)
Now its time to send a repeat of your
farming run =)
load up TW on your default browser and
simply click each hyperlink, the link should
open in a new tab, go down the list and
click each one, this wont take more than two
minutes. by the end of it all your farms
should be on the click to send screen on
each of many tabs youve just opened on
one window, now cycle through each tab
with your keyboard shortcut and send each
farming run, just like sending a same second
noble train using opera (but slower of
course )
Tribalwars Bible
Saturday, 17 September 2011
A Begginers Guide to Tribalwars
Hello Everyone,
This is a guide that I wrote several months
ago while playing World 4. After getting a
pretty good amount of experience under my
felt I really feel like this guide is great for
those that are new to the game and learning
the mechanics. The best players in the game
play a much different playing style, but a
playing style that just is not possible for the
large majority of players/tribes out there. So
if you're a new player and intelligent to
research the forums for help
congratulations, this is a good starting
point. Otherwise if you' re more experienced
I' d suggest reading through it and the
excellent comments found below to possibly
learn something or view the game in a
different shade of light.
With the creation of these new worlds some
of these tactics do not apply or are slightly
different. Worlds with new units will be in
italics to help differentiate between the
two. Regardless of units though, the
strategies are generally the same either way
with just a different means of getting there.
When I started it seemed somewhat difficult
to find any information out there without
having to search through many different
threads and compare different strategies
others swear by. This thread is intended for
those that are new to the game and in a
smaller tribe that doesn't have established
set of guides yet but others may also learn
something as well. I am not selfish so I
would happily share what I've learned even
if it leads to my nobling one day.
If anyone else has any advice they would
like to add please message me or post
below, I am still learning and any advice
would be greatly appreciated.. If it's
something you would rather not have
placed on public forums you can message
me through the forums with my word that it
will not be passed around by me.
1. Troops
This is by far the most important thing that I
have learned through other tribe members
and players that I have found . Troops define
the player, not points. It is extremely
important to keep at least one defensive
troop (spearmen or swordsmen) per village
point in your towns. Also make sure to
upgrade both spearmen and swordsmen to
level 3 in every town you have. Just because
you have a lot of points does not mean
you 're strong, I just nobled a 5000 point
village with only a few hundred units on
defense . So if you're sitting at 2500 points
with a strong army you could easily take
over a similar village.
The new units add an entirely different
dimension to the game because of the many
varieties of offense and defense that could
be made. So there is no longer a generally
agreed ratio of troops that could be used.
Some players have devoted a lot of research
to find the "best" ratios and those could be
found by joining some tribes with these
types of players (I respect their work, so I
will no give these ratios). In general, you
want your troops to be a reflection of the
offense/ defense that you're up against. As
for defense, try to carry a few of each unit in
each town. Archers may seem to be
invincible, but a formidable opponent can
demolish through them with few losses
(Once again, your forces are best when they
reflect what you come across) . As for the
paladin, it is best used to send support
troops to your friends in trouble or vice
versa.
2. Attacks
Once you're defensive situation is figured
out you will want to start thinking about
building up an army.. no you do not have an
army yet, spearmen and swordsmen don't
count (They are defensive.. not offensive) .
When you feel it is time to attack another
player you will need axes and light cavalry.
As many as you could build without
sacrificing your defensive troop production.
If the player has over 1000 points you will
also want to build rams to take down that
wall. To give you an idea of what you might
need, a little over 200 level 1 rams will take
down a level 20 wall to 0 (see section 5 for
a more detailed approach). I wouldn't
recommend using catapults unless the attack
is purely to set a player back a little bit
(retaliation maybe??) .
When it comes to building an attacking
force, scouting is extremely important! Make
sure to create plenty of scouts so that you
could mold your offense to the troops
stationed in your soon to be farm/ town. In
general, Mounted Archers kill Archers, Light
Cavalry kill Swordsman, and Axes kill spears.
For a more specific answer work with the
values in the Help Section and play around
with the useful tool in your rally point, the
simulator.
3. Nobling Targets
In terms of how to get/use a noble there are
excellent posts found elsewhere and you
should refer to them. However, I really think
this is what separates players like ::insert
random top 10 player here:: from the rest of
the pack. You won't see him/her nobling
small abandoned villages and building them
up from there. It takes too much time! To
build a village from scratch into a decent
size village could take about 3 weeks. Now
would you rather spend that extra day
nobling a further village or get one quick and
spend the next 3 weeks trying to build that
village into something you could have
already had? Easy answer to me. When
picking targets, points do matter. Since you
want to build as few buildings as possible in
your new town you should try to pick the
one with the most points and the smallest
tribe. It's a tough equilibrium and post on
your tribal forums if you have any doubts. If
you pick the right targets you could
consistently gain 3k+ villages and never have
to worry about building up your first
academy ever again.
4. Managing Towns
I' ll be honest this is something that I still
have a lot to learn but I will still share what
I have read and heard works well. When
you get past your 2nd town you will realize
that you can only have so many troops per
village. 24,000 may seem like a lot for a
maximum population, but in reality it is not
nearly enough. It becomes a problem when
you are maintaining a good level of
defensive troops and trying to maintain a
decent attack army. If you try to have both
a defensive and offensive army in each town
you will run out of technologies and troops.
What a lot of players have done is try to
maintain 1 or 2 defensive towns per 1
offensive town. Now the definitions of what
a "defensive" and "offensive" town are what
I am still learning. From my understanding
your "offensive " towns will have level 3
upgrades for spear , swords, axes, and light
cavalry with 3 left for whatever and your
"defensive" towns will have level 3 upgrades
for spear, swords, scouts, and whatever else
you feel like using resources on. Obviously
you won't be producing as many defensive
troops in your offensive village with the
assumption that you will support it with the
extra troops in you defensive village. I have
no idea how many units of each to place in a
offensive town and this will take a lot of trial
and error on our parts.
With the creation of new units in W5, there
are an endless amount of possibilities for
the actual makeup of your villages. When it
comes to offensive villages it is typically
best to only have only two types of units in
there so that you could attack with that
army if a weakness is found in the other
towns defense. As for defensive villages,
you 'll really want to plan around that ever
important paladin. Typically you would want
your slowest units (Swordsmen) in the same
town as the paladin so that they could get to
other towns a little bit quicker.
5. Make Friends
Alright tribal wars is not like Contra (the
videogame), you can't just kill the whole
world with one or two people. You will need
friends along the way to provide support if/
when times get rough. This is why sending
out tribal invitations is extremely important
if you are not in an established tribe and
want your village to stay around for a while.
Yes you can survive on your own for a while,
but it's only a matter of time until a tribe
sees you as a great "nobling target" and will
go after you (Note: this is not the time to
join a tribe... most people don't think highly
of harboring a fugitive). If you feel that you
can't possibly send out any more invites in
your area, send a few more just to be safe.
After doing that look around your area and
try to find out who has some muscle and go
to them and suggest pursuing diplomatic
relations . However, be careful! If you get
too many weaker allies in your area you will
lose out on nobling some great towns in the
future. Also if you are in an alliance be
prepared to offer them every troop you
have if you expect them to return the favor.
Keep the number of alllies few, yet strong.
Once all this is done there is not much that
you can really do aside from sending out
emails from time to time asking if any of
your allies need help. This will ensure that
when it comes time that you need help they
will not get the impression that you are
leaching off of them and they will also
respond much sooner and forcefully.
6. Advanced attacking - Rams/Catapults
This information was sent to me by a user
that wishes to remain anonymous so people
don't think he's nice I would like to
thank him a lot because a lot of this I did
not know.
This is a guide that I wrote several months
ago while playing World 4. After getting a
pretty good amount of experience under my
felt I really feel like this guide is great for
those that are new to the game and learning
the mechanics. The best players in the game
play a much different playing style, but a
playing style that just is not possible for the
large majority of players/tribes out there. So
if you're a new player and intelligent to
research the forums for help
congratulations, this is a good starting
point. Otherwise if you' re more experienced
I' d suggest reading through it and the
excellent comments found below to possibly
learn something or view the game in a
different shade of light.
With the creation of these new worlds some
of these tactics do not apply or are slightly
different. Worlds with new units will be in
italics to help differentiate between the
two. Regardless of units though, the
strategies are generally the same either way
with just a different means of getting there.
When I started it seemed somewhat difficult
to find any information out there without
having to search through many different
threads and compare different strategies
others swear by. This thread is intended for
those that are new to the game and in a
smaller tribe that doesn't have established
set of guides yet but others may also learn
something as well. I am not selfish so I
would happily share what I've learned even
if it leads to my nobling one day.
If anyone else has any advice they would
like to add please message me or post
below, I am still learning and any advice
would be greatly appreciated.. If it's
something you would rather not have
placed on public forums you can message
me through the forums with my word that it
will not be passed around by me.
1. Troops
This is by far the most important thing that I
have learned through other tribe members
and players that I have found . Troops define
the player, not points. It is extremely
important to keep at least one defensive
troop (spearmen or swordsmen) per village
point in your towns. Also make sure to
upgrade both spearmen and swordsmen to
level 3 in every town you have. Just because
you have a lot of points does not mean
you 're strong, I just nobled a 5000 point
village with only a few hundred units on
defense . So if you're sitting at 2500 points
with a strong army you could easily take
over a similar village.
The new units add an entirely different
dimension to the game because of the many
varieties of offense and defense that could
be made. So there is no longer a generally
agreed ratio of troops that could be used.
Some players have devoted a lot of research
to find the "best" ratios and those could be
found by joining some tribes with these
types of players (I respect their work, so I
will no give these ratios). In general, you
want your troops to be a reflection of the
offense/ defense that you're up against. As
for defense, try to carry a few of each unit in
each town. Archers may seem to be
invincible, but a formidable opponent can
demolish through them with few losses
(Once again, your forces are best when they
reflect what you come across) . As for the
paladin, it is best used to send support
troops to your friends in trouble or vice
versa.
2. Attacks
Once you're defensive situation is figured
out you will want to start thinking about
building up an army.. no you do not have an
army yet, spearmen and swordsmen don't
count (They are defensive.. not offensive) .
When you feel it is time to attack another
player you will need axes and light cavalry.
As many as you could build without
sacrificing your defensive troop production.
If the player has over 1000 points you will
also want to build rams to take down that
wall. To give you an idea of what you might
need, a little over 200 level 1 rams will take
down a level 20 wall to 0 (see section 5 for
a more detailed approach). I wouldn't
recommend using catapults unless the attack
is purely to set a player back a little bit
(retaliation maybe??) .
When it comes to building an attacking
force, scouting is extremely important! Make
sure to create plenty of scouts so that you
could mold your offense to the troops
stationed in your soon to be farm/ town. In
general, Mounted Archers kill Archers, Light
Cavalry kill Swordsman, and Axes kill spears.
For a more specific answer work with the
values in the Help Section and play around
with the useful tool in your rally point, the
simulator.
3. Nobling Targets
In terms of how to get/use a noble there are
excellent posts found elsewhere and you
should refer to them. However, I really think
this is what separates players like ::insert
random top 10 player here:: from the rest of
the pack. You won't see him/her nobling
small abandoned villages and building them
up from there. It takes too much time! To
build a village from scratch into a decent
size village could take about 3 weeks. Now
would you rather spend that extra day
nobling a further village or get one quick and
spend the next 3 weeks trying to build that
village into something you could have
already had? Easy answer to me. When
picking targets, points do matter. Since you
want to build as few buildings as possible in
your new town you should try to pick the
one with the most points and the smallest
tribe. It's a tough equilibrium and post on
your tribal forums if you have any doubts. If
you pick the right targets you could
consistently gain 3k+ villages and never have
to worry about building up your first
academy ever again.
4. Managing Towns
I' ll be honest this is something that I still
have a lot to learn but I will still share what
I have read and heard works well. When
you get past your 2nd town you will realize
that you can only have so many troops per
village. 24,000 may seem like a lot for a
maximum population, but in reality it is not
nearly enough. It becomes a problem when
you are maintaining a good level of
defensive troops and trying to maintain a
decent attack army. If you try to have both
a defensive and offensive army in each town
you will run out of technologies and troops.
What a lot of players have done is try to
maintain 1 or 2 defensive towns per 1
offensive town. Now the definitions of what
a "defensive" and "offensive" town are what
I am still learning. From my understanding
your "offensive " towns will have level 3
upgrades for spear , swords, axes, and light
cavalry with 3 left for whatever and your
"defensive" towns will have level 3 upgrades
for spear, swords, scouts, and whatever else
you feel like using resources on. Obviously
you won't be producing as many defensive
troops in your offensive village with the
assumption that you will support it with the
extra troops in you defensive village. I have
no idea how many units of each to place in a
offensive town and this will take a lot of trial
and error on our parts.
With the creation of new units in W5, there
are an endless amount of possibilities for
the actual makeup of your villages. When it
comes to offensive villages it is typically
best to only have only two types of units in
there so that you could attack with that
army if a weakness is found in the other
towns defense. As for defensive villages,
you 'll really want to plan around that ever
important paladin. Typically you would want
your slowest units (Swordsmen) in the same
town as the paladin so that they could get to
other towns a little bit quicker.
5. Make Friends
Alright tribal wars is not like Contra (the
videogame), you can't just kill the whole
world with one or two people. You will need
friends along the way to provide support if/
when times get rough. This is why sending
out tribal invitations is extremely important
if you are not in an established tribe and
want your village to stay around for a while.
Yes you can survive on your own for a while,
but it's only a matter of time until a tribe
sees you as a great "nobling target" and will
go after you (Note: this is not the time to
join a tribe... most people don't think highly
of harboring a fugitive). If you feel that you
can't possibly send out any more invites in
your area, send a few more just to be safe.
After doing that look around your area and
try to find out who has some muscle and go
to them and suggest pursuing diplomatic
relations . However, be careful! If you get
too many weaker allies in your area you will
lose out on nobling some great towns in the
future. Also if you are in an alliance be
prepared to offer them every troop you
have if you expect them to return the favor.
Keep the number of alllies few, yet strong.
Once all this is done there is not much that
you can really do aside from sending out
emails from time to time asking if any of
your allies need help. This will ensure that
when it comes time that you need help they
will not get the impression that you are
leaching off of them and they will also
respond much sooner and forcefully.
6. Advanced attacking - Rams/Catapults
This information was sent to me by a user
that wishes to remain anonymous so people
don't think he's nice I would like to
thank him a lot because a lot of this I did
not know.
Disclaimer: This guide is for all the young
prominent pointwhores out there who are
just trying to make it in the world without
violence. This is also above all philosophy
that I believe in.
Now, some of you may like troops, some of
you may despise them, some of you may be
getting hit by them, some of you may be
hitting someone with them. Truth be told, I
don't see the point, why the malice? Why the
'Zero Mercy' Policy? I say let' s drop it! This
guide here will show you exactly how
TribalWars can be played without
unnecessary violence.
Picture a TribalWars where everyone gets
along. Everyone likes everyone and everyone
is fine, you'd interact via mails & trade on
the market, huggle others and other such
goodness. A great TW community, free from
the villains, the evil people, scoundrels and
other barbaric types of people.
Of course, we would require some help
from the In-game mods as the young
pointwhore WILL need gray villages in order
to grow, no more nobleing other players
unless they're inactive - "grays are okays",
which by the way is what we chant whenever
we march through the tribalwars streets.
First thing you do, as soon as you join the
world is clicking the Rankings. That's the only
important thing for you to keep an eye on
from now on, you need to keep yourself high
in the rankings.
Now, what you do next is click 'Continent
Tribe' and apply for the Rank 1 tribe which
will then send you an invite as soon as
possible. If you see a chance to noble an
ally with no troops though then go for it.
Pointwhores must play sneaky.
When the Barracks ask you whether you
want troops or not, just say no. You will not
succumb to peer pressure, "no means no",
yadi yadi ya, I'm borrowing from feminists
here.
Now this is us at first:
Of course, we went straight for Statue.
Making a Paladin is acceptable to farm
grays if you want it but any other troop is a
big no- no.
Always remember, points scare people and
therefore points are key. This guide is all
about 'Power in Points', you need points to
get by, without them, you are defenseless,
you are weak, but with them, you are
gigantic and strong.
I will put the building order at the end so if
you'd like to skip the talking part then go
there.
Now some of you might think as I will put
Farm in that order .. "Farm? Really? The
building that allows you to make troops to
kill innocent players with?" Yes.. that's not
all the Farm does though, farm has a lot of
barnyard animals , cows, chickens and such
which you can make hamburgers for your
people with. Farm is also needed because
some villagers/slaves don't create anything
without having their pork and you all should
know better than coming between a slave
and their pork , you will get your fingers bit!
Last thing that Farm is neat for would be
scaring your enemy. Now some of you may
be thinking: "Scaring my enemy huh? How
the uhh.. Are chickens scary?" No, No, No.
If you have a big farm your enemies will
THINK that you have a lot of troops, which
you don't.
Some of you self- proclaimed elite players
out there may be thinking: "What a lame
theory, it would never work plus I'm elite, I
have troops & a cocky attitude too, I'm so
going to flame this."
I could prove you wrong right now but first
a little quote: "A spot where we can smoke
in peace, and even though we G 's
We still visualize places, where we can roll
in peace
And in my mind's eye I see this place, the
players go in fast
I got a spot for us all, so we can ball, at
thug's mansion"
"Just think of all the people that you knew in
the past
that passed on, they in heaven, found peace
at last
Picture a place that they exist, together
There has to be a place better than this, in
heaven
So right before I sleep, dear God, what I'm
askin
Remember this face, save me a place, in
tribalhugs mansion" - Tupac Amaru Shakur.
What place is this, you ask?
Well, as I sat there one day in my village,
meditating as usual I suddently had a
thought. So me and my indian friends, slaves
& villagers, rode way North and I mean
wayyy North. Probably 400 hours by axe or
so.
What was I looking for? What did I find?
Here's what I found.
This is the place we found. No players, no
red dots, no blue dots, no light blue dots.
Alliances can be broken and they can be
your next red dots. No more dots, I'm tired
of discrimination.
Black, Blue, White, Yellow, Light Blue, Red
we're all human, no more violence. This
place has NO violence whatsoever. Take as
many village women as you want. Or if you
drive your truck on the other side of the
road, you can be a 'Village Person' and
have all the village men you want.
As you look into the picture, what do you
see? I see a pond, another one and a third.
Pure and untouched nature and no iron
pollution because we don't do troops. You
could have one of these pools for your
villages children to swim in. Another one for
drinking and heat the water in the third for
some good times.
There's also clay on the bottom of these
ponds. Dive down there, get some clay and
go back to the village. Open a McDonald's
restaurant. "But where do we get the
meat?" One might ask. You don't need
meat, make McClayBurgers. You put the clay
inside along with some insect from the
bottom of the pond and you' ve got yourself
some first class food and a fat free
McDonalds!
So yes, what I mean by this is that.. This
place does exist, you just need to think
outside of the box and by the box I mean
your 13x13 map.
Now, to the Build Order.
If it's a world where you actually need to
construct your mines you will want to do at
least 1 level of each there.
So, first of all go for Statue. It's good points
and true to our philosophy: "The More
Points the Merrier". So that's good.
Now what you want to do is..
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 lvl
Hiding Place Lvl 3
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 4
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 5
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 6
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 7
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 8
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 9
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 10
Now remember, Hiding Place are very
important because some 13x13 s have
thieves, beware of hardcore farmers as
those are the absolute worst enemies of the
common pointwhore.
After this you should have either 8/ 8/8 in
mines or 11/ 11/ 9 depending on the world
you could have something else.
Getting bored of mines & Hiding Place
aren't we?
Well, next go for the following:
Village HQ 1-3
Warehouse 2
Construct Market
Construct Barracks
Construct Wall
Mmm.. Points, plus Wall will be good in the
beginning.
Next of I want you to go for the following:
Mines - 15/ 15/ 15
After that go for Village HQ 10.
Then Construct and Build Smithy up to level
5.
Next off go for Barracks five after which you
will construct stable.
*Sniff Sniff* Do you smell something? I smell
points!
Now you may want to go for Smithy Level
10.. Some of you may be thinking: "Yuck,
Smithy Yuck so long to build and so not
much point rewards. . My Rankings. ."
Be patient, a patient PointWhore is a good
PointWhore.
Now you construct Workshop. Any real
PointWhore would know that a construction
equals points and we like points, have I
stressed that point too much?
It's mine-time again, you like mines because
they bring you resources , resources bring
you points and we like points.
Get your mines to 20/20 /20 now.
Next off you want to go for Market 10,
Market is a FastPoint restaurant that serves
you points quick as McDonald's gets you
fast-food . We'll get back to that later but
this is for the nobleman requirement, not
that you 'll need that just yet but the
Academy points are good.
Ahh, the village HQ. Tired of that little
somewhat-lame -building in the middle of
your villages? Embarrassed perhaps? Well,
it's time to get your castle and no I don't
mean Level 15, you need to think outside of
the box.
Raise your Village HQ to 25 = Fast Buildings
= Fast points.
Now go for 24/ 24/ 24 resources.
Now stop by at the McMarket and order
some points, level 15 Market in just a
minute sounds good to me.
You're not too far away from the big bang
now (The Academy).
Your smithy is now 10 and your market is
15.. What I want you to do is mix Smithy
and Market. Build 1 Smithy / 1 Market -
Smithy / Market until you' ve got 20 Smithy
and 25 market.
Yes, you'd now be the Master of the Market
and would get your merchants license, you
could sell illegal spices or whatever.
If your warehouse isn't too big then
upgrade it until it can contain the resources
you need in order to create an academy.
Remember that you can actually use the
market if your resources aren't balanced.
Now, it's time, this is IT, the moment you' ve
been waiting for. Every pointwhore likes this
part, every single one. Yes, take a minute
and stare at the Construct button on the
right side of the academy. Just watch it,
watch the academy too. Think of the points
for a minute, enjoy the moment because it is
a moment you will not experience again for
a while.
Now press it, go away for a few hours, have
a drink, watch a movie, have fun with
yourself .
Be sure to be back in time though. When it's
constructed I suggest you keep pressing F8
as you will enjoy it soo much more when it
happens, and well, a moment later..
SHIZZAM 512 POINTS! Just like that, pretty
simple and great.
But it is not over when you've built your
Academy, no no .
Now I want you to go for 30 Village HQ.
Become a first class construction worker,
this is what you are.. A professional.
Now it's time for Warehouse 30 and Mines
30/30 /30 ..
Now you've got the most stable res
incoming a pointwhore can get! Time for
some action.. Yeah I said it, this of course
does NOT involve harming another player
unless he's inactive. You will only noble gray
villages, "grays are okays".
Work your way up to 20 Barracks, do 100
spears on the way. Meanwhile / After that
save up for a noble and noble the largest
gray village nearby and build that up too!
Next go for Barracks 25, it's points, it's easy
AND we like maxed things.
Remember, keep doing the same thing in
your second village, get another noble when
ever and noble another one etc. Keep your
PointWhoring Empire Growing.
Now to another solid PointMaker - Go for
Workshop 15, this baby's got some juicy
points too.
A lot of warfare is based on deception,
remember that. There ARE mean people out
there and you MIGHT have to deal with
them. Build your farm up to level 30, people
will think that you have troops which is
something we both know.. you don't. . but
thinking it is just as good as having 'em.
Now go for Wall 20. "Wall 20? But I don't
have troops?!" Well, if you had taken my
advice in the first place you'd be in the
number one tribe in your continent, they
MIGHT send you some support and noobs
rarely attack the local pointwhore giant on
the rim.
Now go for Stable 20.
Remember to always keep pushing for new
nobles first, you get points from nobeling
grays and building them too ;)
--
Stay safe, stop the violence.
Guide/Philosphy made by Kangaroom -
Allyboo - SomeRandomAustralian (He
doesn't have a name that I acknowledge.)
prominent pointwhores out there who are
just trying to make it in the world without
violence. This is also above all philosophy
that I believe in.
Now, some of you may like troops, some of
you may despise them, some of you may be
getting hit by them, some of you may be
hitting someone with them. Truth be told, I
don't see the point, why the malice? Why the
'Zero Mercy' Policy? I say let' s drop it! This
guide here will show you exactly how
TribalWars can be played without
unnecessary violence.
Picture a TribalWars where everyone gets
along. Everyone likes everyone and everyone
is fine, you'd interact via mails & trade on
the market, huggle others and other such
goodness. A great TW community, free from
the villains, the evil people, scoundrels and
other barbaric types of people.
Of course, we would require some help
from the In-game mods as the young
pointwhore WILL need gray villages in order
to grow, no more nobleing other players
unless they're inactive - "grays are okays",
which by the way is what we chant whenever
we march through the tribalwars streets.
First thing you do, as soon as you join the
world is clicking the Rankings. That's the only
important thing for you to keep an eye on
from now on, you need to keep yourself high
in the rankings.
Now, what you do next is click 'Continent
Tribe' and apply for the Rank 1 tribe which
will then send you an invite as soon as
possible. If you see a chance to noble an
ally with no troops though then go for it.
Pointwhores must play sneaky.
When the Barracks ask you whether you
want troops or not, just say no. You will not
succumb to peer pressure, "no means no",
yadi yadi ya, I'm borrowing from feminists
here.
Now this is us at first:
Of course, we went straight for Statue.
Making a Paladin is acceptable to farm
grays if you want it but any other troop is a
big no- no.
Always remember, points scare people and
therefore points are key. This guide is all
about 'Power in Points', you need points to
get by, without them, you are defenseless,
you are weak, but with them, you are
gigantic and strong.
I will put the building order at the end so if
you'd like to skip the talking part then go
there.
Now some of you might think as I will put
Farm in that order .. "Farm? Really? The
building that allows you to make troops to
kill innocent players with?" Yes.. that's not
all the Farm does though, farm has a lot of
barnyard animals , cows, chickens and such
which you can make hamburgers for your
people with. Farm is also needed because
some villagers/slaves don't create anything
without having their pork and you all should
know better than coming between a slave
and their pork , you will get your fingers bit!
Last thing that Farm is neat for would be
scaring your enemy. Now some of you may
be thinking: "Scaring my enemy huh? How
the uhh.. Are chickens scary?" No, No, No.
If you have a big farm your enemies will
THINK that you have a lot of troops, which
you don't.
Some of you self- proclaimed elite players
out there may be thinking: "What a lame
theory, it would never work plus I'm elite, I
have troops & a cocky attitude too, I'm so
going to flame this."
I could prove you wrong right now but first
a little quote: "A spot where we can smoke
in peace, and even though we G 's
We still visualize places, where we can roll
in peace
And in my mind's eye I see this place, the
players go in fast
I got a spot for us all, so we can ball, at
thug's mansion"
"Just think of all the people that you knew in
the past
that passed on, they in heaven, found peace
at last
Picture a place that they exist, together
There has to be a place better than this, in
heaven
So right before I sleep, dear God, what I'm
askin
Remember this face, save me a place, in
tribalhugs mansion" - Tupac Amaru Shakur.
What place is this, you ask?
Well, as I sat there one day in my village,
meditating as usual I suddently had a
thought. So me and my indian friends, slaves
& villagers, rode way North and I mean
wayyy North. Probably 400 hours by axe or
so.
What was I looking for? What did I find?
Here's what I found.
This is the place we found. No players, no
red dots, no blue dots, no light blue dots.
Alliances can be broken and they can be
your next red dots. No more dots, I'm tired
of discrimination.
Black, Blue, White, Yellow, Light Blue, Red
we're all human, no more violence. This
place has NO violence whatsoever. Take as
many village women as you want. Or if you
drive your truck on the other side of the
road, you can be a 'Village Person' and
have all the village men you want.
As you look into the picture, what do you
see? I see a pond, another one and a third.
Pure and untouched nature and no iron
pollution because we don't do troops. You
could have one of these pools for your
villages children to swim in. Another one for
drinking and heat the water in the third for
some good times.
There's also clay on the bottom of these
ponds. Dive down there, get some clay and
go back to the village. Open a McDonald's
restaurant. "But where do we get the
meat?" One might ask. You don't need
meat, make McClayBurgers. You put the clay
inside along with some insect from the
bottom of the pond and you' ve got yourself
some first class food and a fat free
McDonalds!
So yes, what I mean by this is that.. This
place does exist, you just need to think
outside of the box and by the box I mean
your 13x13 map.
Now, to the Build Order.
If it's a world where you actually need to
construct your mines you will want to do at
least 1 level of each there.
So, first of all go for Statue. It's good points
and true to our philosophy: "The More
Points the Merrier". So that's good.
Now what you want to do is..
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 lvl
Hiding Place Lvl 3
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 4
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 5
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 6
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 7
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 8
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 9
Timber Mine 1 Level > Clay Mine 1 Lvl > Iron
Mine 1 Lvl
Hiding Place 10
Now remember, Hiding Place are very
important because some 13x13 s have
thieves, beware of hardcore farmers as
those are the absolute worst enemies of the
common pointwhore.
After this you should have either 8/ 8/8 in
mines or 11/ 11/ 9 depending on the world
you could have something else.
Getting bored of mines & Hiding Place
aren't we?
Well, next go for the following:
Village HQ 1-3
Warehouse 2
Construct Market
Construct Barracks
Construct Wall
Mmm.. Points, plus Wall will be good in the
beginning.
Next of I want you to go for the following:
Mines - 15/ 15/ 15
After that go for Village HQ 10.
Then Construct and Build Smithy up to level
5.
Next off go for Barracks five after which you
will construct stable.
*Sniff Sniff* Do you smell something? I smell
points!
Now you may want to go for Smithy Level
10.. Some of you may be thinking: "Yuck,
Smithy Yuck so long to build and so not
much point rewards. . My Rankings. ."
Be patient, a patient PointWhore is a good
PointWhore.
Now you construct Workshop. Any real
PointWhore would know that a construction
equals points and we like points, have I
stressed that point too much?
It's mine-time again, you like mines because
they bring you resources , resources bring
you points and we like points.
Get your mines to 20/20 /20 now.
Next off you want to go for Market 10,
Market is a FastPoint restaurant that serves
you points quick as McDonald's gets you
fast-food . We'll get back to that later but
this is for the nobleman requirement, not
that you 'll need that just yet but the
Academy points are good.
Ahh, the village HQ. Tired of that little
somewhat-lame -building in the middle of
your villages? Embarrassed perhaps? Well,
it's time to get your castle and no I don't
mean Level 15, you need to think outside of
the box.
Raise your Village HQ to 25 = Fast Buildings
= Fast points.
Now go for 24/ 24/ 24 resources.
Now stop by at the McMarket and order
some points, level 15 Market in just a
minute sounds good to me.
You're not too far away from the big bang
now (The Academy).
Your smithy is now 10 and your market is
15.. What I want you to do is mix Smithy
and Market. Build 1 Smithy / 1 Market -
Smithy / Market until you' ve got 20 Smithy
and 25 market.
Yes, you'd now be the Master of the Market
and would get your merchants license, you
could sell illegal spices or whatever.
If your warehouse isn't too big then
upgrade it until it can contain the resources
you need in order to create an academy.
Remember that you can actually use the
market if your resources aren't balanced.
Now, it's time, this is IT, the moment you' ve
been waiting for. Every pointwhore likes this
part, every single one. Yes, take a minute
and stare at the Construct button on the
right side of the academy. Just watch it,
watch the academy too. Think of the points
for a minute, enjoy the moment because it is
a moment you will not experience again for
a while.
Now press it, go away for a few hours, have
a drink, watch a movie, have fun with
yourself .
Be sure to be back in time though. When it's
constructed I suggest you keep pressing F8
as you will enjoy it soo much more when it
happens, and well, a moment later..
SHIZZAM 512 POINTS! Just like that, pretty
simple and great.
But it is not over when you've built your
Academy, no no .
Now I want you to go for 30 Village HQ.
Become a first class construction worker,
this is what you are.. A professional.
Now it's time for Warehouse 30 and Mines
30/30 /30 ..
Now you've got the most stable res
incoming a pointwhore can get! Time for
some action.. Yeah I said it, this of course
does NOT involve harming another player
unless he's inactive. You will only noble gray
villages, "grays are okays".
Work your way up to 20 Barracks, do 100
spears on the way. Meanwhile / After that
save up for a noble and noble the largest
gray village nearby and build that up too!
Next go for Barracks 25, it's points, it's easy
AND we like maxed things.
Remember, keep doing the same thing in
your second village, get another noble when
ever and noble another one etc. Keep your
PointWhoring Empire Growing.
Now to another solid PointMaker - Go for
Workshop 15, this baby's got some juicy
points too.
A lot of warfare is based on deception,
remember that. There ARE mean people out
there and you MIGHT have to deal with
them. Build your farm up to level 30, people
will think that you have troops which is
something we both know.. you don't. . but
thinking it is just as good as having 'em.
Now go for Wall 20. "Wall 20? But I don't
have troops?!" Well, if you had taken my
advice in the first place you'd be in the
number one tribe in your continent, they
MIGHT send you some support and noobs
rarely attack the local pointwhore giant on
the rim.
Now go for Stable 20.
Remember to always keep pushing for new
nobles first, you get points from nobeling
grays and building them too ;)
--
Stay safe, stop the violence.
Guide/Philosphy made by Kangaroom -
Allyboo - SomeRandomAustralian (He
doesn't have a name that I acknowledge.)
The Ultimate Destination for all your tribalwars needs.
Hey. it does not matter if you are a world one noob or a new player. there will be something here that you will find useful. subscribe, bookmark and keep visiting the blog.
regards.
luke
world 8 noob
regards.
luke
world 8 noob
Subscribe to:
Posts (Atom)